Tuesday, 10 January 2023

The Ultraviolet Desert Part 3

This is part 3 of an attempt to make Acid Death Fantasy useful for an Ultraviolet Grasslands campaign. It turns Luke Gearing's mini-campaign book and bestiary for the Troika! system into 2 1/2 locations for an Ultraviolet Grasslands point-crawl. It assumes that characters are travelling from location to location as per the rules in Luka Rejec's Ultraviolet Grasslands.

This conversion/arrangement is skeletal and requires Acid Death Fantasy to use. Every mention of an enemy or non-player character refers back to ADF, numbers refer to the entry in the book under 'enemies', numbers appended with a 'b' refer to the entry in the book under 'backgrounds'. Names and terms from ADF are the intellectual property of Luke Gearing.

Parts 1 and 2 here.

The Incorrigible Dunes of the South West             

Setting out from either Alshgar or Januba, travelers might eventually reach the city of Shurupak.

 Misfortune in the pitiless wastes     

D20 plus Charisma          

1              Lost in a maze of shifting dunes (-1 week).

               

2              Fell into ennui contemplating the fallen works of the mighty.  Lone and level sands stretch far away (-2 Aura).

               

3-4          Dust storm approaches. Only drastic action can prevent loss of 1 animal, 1 sack of supplies and 1d6 life.

               

5-6          Fell into a sand sinkhole (-1d6 life).

               

7-8          Churned sand and distant rumbling ahead. Change route (-1d4 days) or 50% chance to encounter a Great Worm Young (24).

               

9-10       Dismembered bodies of 1. Warflock, 2. Hyenamen, 3. Musk-melon merchants, 4. Shepherds,  5. Canyon Crawlers, 6. Desert Mutants (46, 56, -, -, 54b, 52b).

               

11-12     Slough Lizardling (16) corpse garden. Limbs pinned to cacti. Disturbing.

               

13-17     Through the trackless waste of the dunes and across the dust flats, the journey is uneventful.

               

18-19     Awake to acid mana, a fine flake-like thing covering the ground like dew, in the shape of coriander seeds. Interesting effects if ingested.

               

20+         Moment of satori gazing up at the stars under the desert sky (+1 Thought).

 

Encounters (d8)

1

12

Glass Lizard

2

14b

Dune Rider

3

16

Slough Lizardling

4

16

Slough Lizardling

5

22

Soldier of the Divine

6

31

False Dune Snake

7

32

Dune Ghouls

8

35

Duneshark

9

43

Beaked Starfish

10

65

Guerrilla Droid

 

 Shurupak, First Among a Thousand

Lugal Garash, Many-Crowned Monarch, Gift to All Peoples presides over the greatest city among all the sultanates of the desert.

Satraps of the lugal and the oldest families of the city flaunt their wealth and power by binding powerful demons to their service. Surely, nothing could go wrong. Any connection with disturbances at nearby ruins and the disappearance of an increasing number of serfs from the city’s hinterland must be a coincidence.

Meanwhile, the School of Esteemed Acquisitions seeks to repurpose the wealth of the powerful to address the needs of the multitude.


Chance meetings and intrigue (d8)

1

14b

Dune Rider

2

32b

Hyenaman Scavenger

3

33b

Refugee of the Past

4

34b

Narrowman Nomad

5

36b

Sand-Sifter

6

41b

Sha'ir

7

45b

Technician of Esteemed Acquisitions

8

-

Escaped pet demon

 

Discoveries (1d6 days away)       

Titan Cult Site   

22           Soldier of the Divine

66           Titan

35b         Freshwater Grub Agent

               

Sandworm Rider Camp 

24           Great Worm Young

24b         Sandworm Rider

               

Nightbloom Oasis

Before discovering the oasis, explorers might encounter a dangerous mirage.             

45           Oasis Angler

44           Nightblooming Orchid Bees

               

Howling ruins    

                Wailing demon

25           Ruin Degenerates

63           Servitor Drones

33b         Refugee of the Past


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