This is part 3 of an attempt to make Acid Death Fantasy useful for an Ultraviolet Grasslands campaign. It turns Luke Gearing's mini-campaign book and bestiary for the Troika! system into 2 1/2 locations for an Ultraviolet Grasslands point-crawl. It assumes that characters are travelling from location to location as per the rules in Luka Rejec's Ultraviolet Grasslands.
This conversion/arrangement is skeletal and requires Acid Death Fantasy to use. Every mention of an enemy or non-player character refers back to ADF, numbers refer to the entry in the book under 'enemies', numbers appended with a 'b' refer to the entry in the book under 'backgrounds'. Names and terms from ADF are the intellectual property of Luke Gearing.
The Incorrigible Dunes of the South West
D20 plus Charisma
1 Lost in
a maze of shifting dunes (-1 week).
2 Fell
into ennui contemplating the fallen works of the mighty. Lone and level sands stretch far away (-2
Aura).
3-4 Dust storm
approaches. Only drastic action can prevent loss of 1 animal, 1 sack of
supplies and 1d6 life.
5-6 Fell into
a sand sinkhole (-1d6 life).
7-8 Churned
sand and distant rumbling ahead. Change route (-1d4 days) or 50% chance to
encounter a Great Worm Young (24).
9-10 Dismembered
bodies of 1. Warflock, 2. Hyenamen, 3. Musk-melon merchants, 4. Shepherds, 5. Canyon Crawlers, 6. Desert Mutants (46,
56, -, -, 54b, 52b).
11-12 Slough
Lizardling (16) corpse garden. Limbs pinned to cacti. Disturbing.
13-17 Through the
trackless waste of the dunes and across the dust flats, the journey is uneventful.
18-19 Awake to acid
mana, a fine flake-like thing covering the ground like dew, in the shape of
coriander seeds. Interesting effects if ingested.
20+ Moment of
satori gazing up at the stars under the desert sky (+1 Thought).
Encounters (d8) |
||
1 |
12 |
Glass Lizard |
2 |
14b |
Dune Rider |
3 |
16 |
Slough
Lizardling |
4 |
16 |
Slough
Lizardling |
5 |
22 |
Soldier of
the Divine |
6 |
31 |
False Dune
Snake |
7 |
32 |
Dune Ghouls |
8 |
35 |
Duneshark |
9 |
43 |
Beaked
Starfish |
10 |
65 |
Guerrilla
Droid |
Lugal Garash, Many-Crowned Monarch, Gift to All Peoples
presides over the greatest city among all the sultanates of the desert.
Satraps of the lugal and the oldest families of the city flaunt
their wealth and power by binding powerful demons to their service. Surely,
nothing could go wrong. Any connection with disturbances at nearby ruins and the
disappearance of an increasing number of serfs from the city’s hinterland must
be a coincidence.
Meanwhile, the School of Esteemed Acquisitions seeks to
repurpose the wealth of the powerful to address the needs of the multitude.
Chance
meetings and intrigue (d8) |
||
1 |
14b |
Dune Rider |
2 |
32b |
Hyenaman
Scavenger |
3 |
33b |
Refugee of
the Past |
4 |
34b |
Narrowman
Nomad |
5 |
36b |
Sand-Sifter |
6 |
41b |
Sha'ir |
7 |
45b |
Technician of
Esteemed Acquisitions |
8 |
- |
Escaped pet
demon |
|
Discoveries (1d6 days away)
Titan Cult Site
22 Soldier
of the Divine
66 Titan
35b Freshwater
Grub Agent
Sandworm Rider Camp
24 Great
Worm Young
24b Sandworm
Rider
Nightbloom Oasis
Before discovering the oasis, explorers might encounter a dangerous mirage.
45 Oasis
Angler
44 Nightblooming
Orchid Bees
Howling ruins
Wailing
demon
25 Ruin
Degenerates
63 Servitor
Drones
33b Refugee
of the Past
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