This is part 2 of an attempt to make Acid Death Fantasy useful for an Ultraviolet Grasslands campaign. It turns Luke Gearing's mini-campaign book and bestiary for the Troika! system into 2 1/2 locations for an Ultraviolet Grasslands point-crawl. It assumes that characters are travelling from location to location as per the rules in Luka Rejec's Ultraviolet Grasslands.
This conversion/arrangement is skeletal and requires Acid Death Fantasy to use. Every mention of an enemy or non-player character refers back to ADF, numbers refer to the entry in the book under 'enemies', numbers appended with a 'b' refer to the entry in the book under 'backgrounds'. Names and terms from ADF are the intellectual property of Luke Gearing.
The idea of this post is that between the Northeast and the Southwest deserts, travelers pass through either Alshgar or Januba.
The Blistering Oases of the Central Desert
Travel between sultanates
Two minor sultantes separate Sayhad and Shurupak. The North
West route passes through Alshgar, City of Shrines whilst the South West Route
passes through Januba, of Twelve Markets. Travelers between the sultanates
almost always rest at one of the oases or small settlements. When a caravan
makes a journey through the central wastes, roll on the misfortune table, then
on the settlements and oases table, and then on the encounters table in the
last leg of the journey.
Misfortune among the doleful dwelling places of owls
d20 plus Charisma
1-2 Desert
twister! Roll a d4: 1. One sack lost 2. One animal lost 3. Both sack of
supplies and animal lost 4. Character buried in sand.
3-4 Smoke on
the horizon. The next friendly settlement encountered has been raided (but by
who or what?). Opportunities for trade and resupply are fewer.
5-6 Arid
terrain without an oasis or waterhole in sight. Each animal needs a sack of
supplies.
7-8 The sun,
the terrible sun. Beating down without mercy on a dying world (-1 Endurance).
9-10 Wind blows
sharp fragments of… metal… glass? Painful in any case (-1d4 life)
11-12 A mild
salt-storm turns into a torrent of briny sleet (-1 metal item, corroded and
useless unless repaired).
13-17 Following a
well-known trade route between the squabbling emirates, the journey is
uneventful.
18-19 Pass by
twitching, dying pool of nanite sand, rusting as it writhes. The next nanotech
entity encountered is enervated (as slow).
20+ Discovered
a new oasis with cool clear water and an abundance of dates. Merchants might
pay for a reliable map.
Settlements and oases between cities (d6) |
||
1 |
Despoiled
Oasis |
|
56 |
Hyenamen |
|
42 |
Hiver Beetle |
|
2 |
Sultanate of
Rubble |
|
25b |
Rubble
Dweller |
|
65b |
Deposed
Sultan |
|
64b |
Water-Witch |
|
3 |
Hermitage
atop an Alqai ruin-mine |
|
13b |
Alqai |
|
46b |
Hermit |
|
4 |
Tortoise
corpse village & truce camp |
|
55b |
Tortoise
Dweller Survivor |
|
23b |
Life-Rider
caravan |
|
23/34b |
Narrowman
Nomads |
|
5 |
Desert brotherhood |
|
52b |
Desert Mutant |
|
51b |
Dosed Prophet |
|
6 |
Eest-Wyst
Canyon |
|
53b |
Bat-Man |
|
54b |
Canyon
Crawler |
Encounters (d8) |
||
1 |
23b |
Life-Rider
caravan |
2 |
33 |
Desert Roc |
3 |
56b |
Group of
freshly assimilated Nanite-Sand Agents |
4 |
51 |
Nanite Sands |
5 |
54b |
Canyon
Crawler |
6 |
56 |
Hyenamen |
7 |
61 |
Sand Mantis |
8 |
64 |
AI Tank |
Alshgar, City of Shrines
The city is governed by Patesi Shabra, Crusher of Serpents,
who is both serving high priest and chief administrator of the public
grainhouses.
Members of the priestly caste compete to appear the most
pious, giving out alms daily in the central square. Frugality is set aside,
however, when it comes to demonstrating superior wealth and taste by parading
exotic beasts.
Unfortunately, despite endless oblations to many and various divinities, doomsayers warn of a terrible prophecy nearing fulfilment.
Januba, of Twelve Markets
Malik Budaiwi, Thousand Stars is known as an indifferent and
aloof ruler.
The nobles demonstrate their refinement by inviting the most
esteemed guests, welcoming them into their saray and expecting them to join
their entourage in their processions around the city’s many covered markets.
As is unfortunately so typical in this lawless era at the
end of time, rogue wizards are attempting usurpation.
Chance meetings and intrigue for either minor city (d8) |
||
1 |
16b |
Sultanless
Guard |
2 |
22b |
Eunuch |
3 |
42b |
Retired
Gladiator |
4 |
43b |
Petty Priest |
5 |
56b |
Nanite-Sand
Agent |
6 |
62b |
Titan AI Host |
7 |
63b |
Reptile Tamer |
8 |
- |
Doomsayer/scheming
wizard (as appropriate) |
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