Saturday 15 April 2023

Ultraviolet Odyssey Part 12: The Tollmaster Harlequins

This is the twelfth part of a solo, narrative campaign within the Ultraviolet Grasslands RPG setting, created by Luka Rejec. The text is edited together based on outputs generated by Sudowrite,

Karnelia di'Orca is a tall and slender figure, with long dark hair and piercing eyes. She wears a flowing red robe adorned with intricate golden embroidery, and carries a staff topped with a blood-red crystal. A single black vertebra is visible at the base of her neck, marking her as a member of the secretive wine vampire order.

Jalosti i'Grati is a short and stocky purple-skinned young wizard, with a wild mane of hair and a bushy beard. He wears a flowing purple robe, and rides a machine horse that shimmers with shades of rust and metal. In his hand, he holds a staff of polished black wood, etched with arcane symbols.

Arcia Bodizie is a rugged and weather-beaten Safranjina, with a scar running down her cheek and a patch over one eye. She is dressed in a patchwork of scavenged clothing, with a long, flowing coat of dark blue and a bandana tied around her head. She carries a curved sword at her side, a sign of her status as an exiled pirate. A small furry mutant vole sits perched on her shoulder, giggling at anyone who pets it.

Soundtrack: 'She is So', Sky Valley Mistress.

Chapter 20

The adventurers stepped off their boats and onto the pylon outpost; a strange and wondrous sight greeted them. The outpost was made from several large, white livingstone towers, connected by complex webs of girders and struts. A thin layer of mist hung in the air, obscuring much of what lay within its walls. A small group of harlequin-clad figures stood at each tower's entrance, staring out at the adventurers with curious eyes.


At the center of it all was the an enormous door hewn from ebony black metal that reached up as high as five tall men could stack upon one another's shoulders. A face seemed to be carved into the metal, and its expression was solemn yet menacing. Powerful magical energies radiated from the door like waves, allowing no entrance without its permission. 


"Welcome weary travelers. I am Tollmaster Door, guardian of this place. Present your purpose for entering these gates and pay the customary toll for the inconvenience of rescuing you from the Moon River."


"We seek respite and supplies, Tollmaster Door," Karnelia di'Orca spoke with a strong yet gentle voice. "We thank you in advance for your hospitality."


Tollmaster Door slowly nodded its head before speaking. "You may enter, but only after paying the toll of five hundred cash pieces." The adventurers groaned, as this was the last of their funds, but eying the band of Harlequins encircling them, reluctantly agreed and handed over the required payment. With a loud clank the heavy doors opened, revealing a set of livingstone stairs carved into a central pylon.


The adventurers cautiously climbed the stairs, and upon reaching the top, were met with a breathtaking view of the river below. The entrance to the outpost opened up to a wide platform, spanning almost one hundred feet in diameter, buttressed by the pylons below. The platform creaked from the weight of the driftwood buildings layered atop one another, forming a chaotic skyline of ragtag balconies and precarious bridges woven through the air. A latticework of rope bridges hung between the buildings, from which an assemblage of people traversed—an array of porters, tinkers, and Harlequins weaving through the jostling throng. Above their heads, flags of all stripes flapped in the breeze, marking this precarious outpost as a beacon of hope for those willing to take chances.


In the distance to the West they could see the Near Moon hanging in the air, glowing dark orange as the sun set on the horizon beyond it. 


At the center of the platform stood a lone figure, dressed in aquamarine robes, her fingers gently pulling the strings of the marionette dangling between her hands so that it performed a complex dance of welcome. 


"Greetings travelers," spoke the figure with her ethereal voice. "Welcome to Pylon Post Seven; I am Tollmaster Sister, seneschal of this outpost. What brings you here?" 


Still bedraggled and tired from being near-drowned by the flash flood, the trio of adventures looked at each other. After a pause, Arcia stepped forward on behalf of the group."We are searching for a way across the Moon River and the grasslands beyond, Tollmaster Sister. It seems like there may be a few here that can help us."


Tollmaster Sister seemed to consider this for several seconds before gently smiling and bowing her head in agreement. 


"Yes, my friends," she said, lifting up her hands once more, her marionette performing a pantomime of adventure. 


 "Such brave souls no doubt deserve all the help they can find at Pylon Post Seven. Rest yourselves whilst I consult with my guild-mates to determine how we shall aid your cause."


With that, Tollmaster Sister ushered the adventurers inside one of the many buildings of the platform, her marionette pointing them inside a driftwood bothy. The interior was cramped yet comfortable; there were sleeping bunks spread between tables and shelves cluttered with wares and trinkets left behind by weary travellers who have passed through this place. As they settled in to take rest, Arcia found a collection of ancient books tucked away under one bunk which told tales of incredible power and courage—stories from another era long gone but made new again within these walls.


The adventurers awoke the next morning, refreshed and ready to face the day. As they emerged from their restful sleep they were met by a sight of bustling activity; merchants had begun to barter on the platform, each one eager to trade for their lophotroche sugar. The group were quickly about to replenish their supplies, with a tidy profit on top.


As Arcia surveyed the array of items before her, she made a comment to Jalosti. "It seems like we've found a small slice of wonder in this strange port."


"Indeed," the student wizard replied with a smile, "This is quite a wondrous place on its own accord. It almost makes the near-drowning worth it!" He was still a little worried about rust affecting his mechanical horse.


Just then, they heard a sharp tinkling in the air—the music of Tollmaster Sister's bell studded dress as she emerged from behind one of the buildings. Her marionette danced merrily to a waltz of its own making. As if on cue, everyone around them moved to attention and made way for her.


She strode gracefully towards Arcia and bowed in acknowledgment before gesturing to the river below and beyond Pylon Post Seven's perimeter. "I have consulted with some of our most skillful Harlequin guides," she spoke softly yet confidently; "in view of the unseasonably rapid currents, they think it best we send you off when conditions are ideal." The group listened intently—was this post-organic Redlander about to show them a miracle?


She then stepped closer to them, her voice becoming softer in tone. "I must warn you though – do not underestimate what lies beyond; tales of visitors from the stars linger around these parts so always stay vigilant." 


"We thank you, Tollmaster sister", responded Arcia. She had found the Harlequins and other inhabitants of the outpost agreeable, freewheeling yet dignified, reminding her of the Rainbow Sea pirate companies she knew so well, more than a thousand wayhours away to the East. "We'll be sure to keep your counsel with us on our journey across."


"Farewell, my friends", the post-organic Redlander said. She pulled a curtsy as her marionette bowed in turn to salute them. She turned away from the group to address her Harlequin guides one last time. "May these brave strangers find their way home safe!", she called out, bidding them a fond farewell.


With one last look at the magnificent vista from the platform, the group gathered their supplies and made ready to leave. They made their way down the livingstone staircase and led their horses to the shoreline of the outpost. The flamboyant warrior-guides of the Pylon advised them to wait a few hours until the flood finally subsided.


The Harlequins had judged well well — by midmorning, the current was beginning to slow until it became manageable enough for even Jalosti’s awkward, cantankerous - but thankfully not entirely rusted - mechanical horse. They were all determined now as they led their horses and embarked across this sweeping river – but none so more than Arcia who knew she could not turn back from entering what comes next.


The group sloshed through the waist-deep, chilly water of the second half of the Moon River, careful to keep their balance on the rocky riverbed. There was a collective shiver that ran down their spines as they felt the icy water lapping at their skin. The river seemed to be alive with malicious intent, pushing them towards danger and forcing them to fight against its might. They could feel the pull of the current growing stronger as they approached the far side.  After a few slips and falls, as well as a few worrying moments when the current grew stronger, they eventually made it to the West bank - drenched, battered, but undaunted.


As they clambered onto the shore, soaked and shivering, Jalosti couldn't help but let out a victorious cheer. "We did it!" he exclaimed, pumping his fist in the air, "we beat that treacherous river!"


The others groaned in response, their breaths turning to fog in the frigid air. But deep down, they all shared a sense of satisfaction at having overcome yet another obstacle on their journey towards an uncertain future.


In the distance, low on the horizon, the Near Moon glowed brilliant white in the late morning sun.


Ultraviolet Odyssey Part 11: Bloodworms and the Moon River

This is the eleventh part of a solo, narrative campaign within the Ultraviolet Grasslands RPG setting, created by Luka Rejec. The text is edited together based on outputs generated by Sudowrite,

Karnelia di'Orca is a tall and slender figure, with long dark hair and piercing eyes. She wears a flowing red robe adorned with intricate golden embroidery, and carries a staff topped with a blood-red crystal. A single black vertebra is visible at the base of her neck, marking her as a member of the secretive wine vampire order.

Jalosti i'Grati is a short and stocky purple-skinned young wizard, with a wild mane of hair and a bushy beard. He wears a flowing purple robe, and rides a machine horse that shimmers with shades of rust and metal. In his hand, he holds a staff of polished black wood, etched with arcane symbols.

Arcia Bodizie is a rugged and weather-beaten Safranjina, with a scar running down her cheek and a patch over one eye. She is dressed in a patchwork of scavenged clothing, with a long, flowing coat of dark blue and a bandana tied around her head. She carries a curved sword at her side, a sign of her status as an exiled pirate. A small furry mutant vole sits perched on her shoulder, giggling at anyone who pets it.

Soundtrack: 'A Cold Embrace', Black Tusk.

Chapter 19

Standing near to the crimson skeleton of the great red rock a day later, Jalosti observed Karnelia as the biomechanical bloodworms writhed around her outstretched arms.

 

The worms moved like extensions of Karnelia's own body, with each creature following the rise and fall of her breath. Wherever she looked or moved her hands through the air, they would writhe rhythmically in response.

 

Jalosti was filled with awe at Karnelia's skill to be able to summon these creatures from out among the bloodied grasses here in the distant west. As he watched from a safe distance, Jalosti surmised that it must be her wine vampire powers combined with the strange affinity she had developed for the stone markers that allowed her such control of the creatures. Despite his fascination with biomancy, his caution was greater. Perhaps it was best not to inquire too deeply just now...

 

Arcia, who had been guarding their perimeter, approached Jalosti with a casual shrug. "What's she doing now?" she asked, her curiosity plain.

 

Jalosti turned to Arcia, his eyes wide with wonder. "She's controlling the bloodworms," he said in awe.

 

Arcia walked over to Karnelia, her hand hovering over her sword hilt.

 

"What is the point of all this?" she asked the wine vampire in a gruff voice.

 

"The magnetic worms were harnessed by the Heart of Gold Blood Cult. They enhance blood magic. I can feel every pulse of every blood vessel in every organism for miles" explained Karnelia, a strange intensity in her eyes.

 

Arcia had always respected the vampire priestess's power, but never before had she seen her as confident and self-assured.

 

"It is time for us to continue onward," she said in a calm but determined tone. The group set off westwards once more, Arcia and Jalosti leading their mounts with Karnelia walking ahead towards towering spires green pine visible on the horizon. Karnelia's magical control over the creatures was undiminished as she and her companions continued across the steppe.

 

The pine forest in the distance beckoned, but it also brought with it a sense of unease that none of them could quite name. When they came upon a gigantic lophotroche shell - an ancient organism similar to a cuttlefish - some began to feel fear rather than awe at its grandeur, for who knew what mysteries lurked within such depths?

 

The lophotroche shell was the size of a citadel, coated in mosses and fungi that grew over its weathered surface. Gnarled and twisted lumen pines crept up its sides as if searching for a way inside. Wisps of ghostly fog hung low to the ground, like an ominous warning from beyond the veil of death itself. The air around it smelled of loamy earth yet strangely sweet. A mournful noise, like the toll of a bell, rang out from within the shell.

 

Arcia motioned to the others to be silent, as she slowly crept ahead in order to investigate. Her eyes lit up with surprise when a group of figures dressed in flowing robes emerged from the shell. More strangely still, each pair of figures carried a heavy pinewood tun between them.

 

 

The leader among them spoke first: "Greetings travelers! Are you here looking for sustenance? Sugars we specialize in... the sweetest you shall ever taste".

 

The group stared at her confoundedly before pulling themselves together enough to respond "Yes indeed!" Karnelia stepped forward boldly ready o haggle with the sugar-sellers. She asked a dozen questions hoping to gain some insight into who these strange figures were, and from where their sweet sugars had come from.

 

After much back and forth discussion between Karnelia and the mysterious figures, Karnelia's eyes widened in shock as they revealed their true identity. "We are not mere merchants of sweets," one of them spoke, "but rather escaped polybody rebels. We live as one with the Great Creature inside the shell". Although they had escaped from the Porcelain Princes, their glandular links were still active. Together they formed a collective entity in semi-unity with one another, living in symbiosis with the lophotroche.  Arcia, Jalosti and Karnelia were no friends of the Porcelain Princes, and they felt sympathetic with the pine-dwelling symbiotes.

 

The polybody sugar specialists were keen to make a deal, offering various types of sugary treats from inside the giant leviathan's flesh!

 

Realising that the confectionaries could fetch a high price further west, Arcia exclaimed "Let's scrape together what little money we have left and buy the sacks of pink sherbet". Karnelia raised an eyebrow at Arcia's sudden enthusiasm for sugary sweets, but she saw the glint in Arcia's eye and knew better than to question it. They pooled their remaining coins and made the trade with the polybody rebels.

 

After the trade was complete, Jalosti looked around at the group and chuckled. "Who would have thought that we would be trading with symbiotic rebels living inside a giant cuttlefish shell in the middle of nowhere?" he said wryly.

 

With their new supplies in tow, the group continued their journey westward past the spires of green pine. Karnelia retained her strange attunement with the landscape, and they  journeyed unharmed for another week through the ghost grass, passing the foothills of the Behemoth Chaos to the south and Old Turalia to their north, a great expanse of dead white trees beneath the cold, bright skies.

 

Finally they arrived within sight of the Pylon Heights and the Moon River. The river, glinting like silver coins in soft ripples, could be seen darting through gorges beneath fields of majestic citrus mallow. High above them towered dozens upon dozens of strange structures built from crumbling dryland coral, reaching up into a distant sky like some kind of ancient mechanical forest.

 

"Pylons from some kind of bridge," surmised Jalosti.

 

Karnelia, who was often lost in her own head when it came to the domain of possibilities and cosmic entities, felt a tingle up her spine.

 

"The bridge is long gone now," mused Arcia. "We'll have to ford the river".

 

Jalosti nodded. "Yes, but first we shall have to find a safe passage". He searched the horizon for signs of life other than their own. All was quiet in this place between the worlds - nothing stirs save for the slow stars high above and those creatures who remain hidden from sight in dark depths beneath. But there... there on a half-crumbled pylon in the middle of the great wide river there seemed to be movement and activity.

 

He motioned to Arcia, who took out her pirate spyglass. "Looks like a settlement or outpost in the middle of the river," she confirmed.

 

 Karnelia frowned, "Let's go have a closer look - but be on guard. Traveler's tales tell of river full of dangerous creatures."

 

The group cautiously made their way towards the edge of the river. As they got closer they glimpsed the top of the Near Moon on the horizon - and gasped. The cratered planetoid rose incongruously from the plain beyond the river, the sunlight of the dying day casting it red.

 

Their enjoyment of the sight was interrupted by a rustling in the reeds nearby. Yellow-eyed dire water rats had been stalking them, and their sharp claws were now ready to pounce. The heroes steeled themselves for battle, drawing swords and staves as they faced off against these fierce predators.

 

Arcia leaped forward with her cutlass, slicing into the body of a rat as it leaped at her. Jalosti's voice rose above the chaos as he spoke the incantation for Swifferack's Burning Conflagration, setting a group of rats on fire with a burst of flames. He raised his hands higher and the flames grew larger,  consuming the dire rats in a fiery inferno.  Karnelia summoned forth her blood magic, amplified by her bonded blood worms. Her eyes rolled back in her head, her hands shaking as the blood worms shot out from her body like crimson rays of light. A cacophony of screams arose as the dire rats succumbed to their fate, their flesh boiling and liquifying before the ravenous blood worms devoured their corpses.

 

The power of their combined might was enough to drive off their attackers, but not before Arcia had been bitten on the arm by one of them – leaving a single deep wounds trailing bright crimson drops onto the muddy riverbank.

 

"Arcia – how are you doing?" asked Karnelia.

 

"I'll... be fine," she whispered back weakly. Groaning in pain, she leaned against Karnelia with Karnelia wrapping arm around her waist to support her weight.

 

"We must get across the river," Jalosti declared.

 

The three started to ford the river, carefully holding each other steady and guiding their mounts across the chilly waters - Arcia wincing from her wound as she shuffled ever closer to safety. As they entered, cool mud squished between their toes and tiny fish darted between Jalosti's legs. With each step, the river revealed its secrets: from giant freshwater mussels sleeping in silty depths to lazy eels remembering stories of past travelers gliding through foggy waters. The sky above seemed to stretch out forever as if eternity lived at the horizon.

 

Jalosti stole a glance back at his mechanical horse, anxiously wondering if the old thing could handle the journey ahead. His stomach twisted as he imagined it rusting due to the waters or malfunctioning and costing them their lives.

 

Without warning, the waters began to surge, rushing at them from upriver like thunder worms.

 

"Hold on to me, Arcia!" cried Jalosti, bracing himself against being swept away by the torrent.

 

The horses started to panic, and one of the sacks of the precious sherbet came loose - swept away on the waves. Karnelia grabbed tightly onto the manes of their horses, desperately trying to keep them from being swept away too. The others clung onto her and held each other close as the vast waters surged and threatened to sweep them away with its immense power.

 

Her mind raced, searching for a solution to their seemingly impossible situation. Suddenly, the waters parted and a group of harlequin rowboats appeared from the fog - each one with strange painted faces and wild jester robes – could it be? They were here to help!

 

One of them shouted out "Come! Our boats will save you from the river's treachery!"

 

The heroes heaved a collective sigh of relief as they scrambled onto the boats, eager to get away from the treacherous waters. Harlequins reached out to seize the reigns of the horses, helping the animals swim to safety.

 

The Harlequins skillfully evaded the raging waters until eventually one by one each boat was safely docked at a pontoon underneath the pylon outpost they had spotted from the shore.

 

They were wet, exhausted and in the debt of the flamboyant Moon River sailors who had saved them - but at least they were alive.

Ultraviolet Odyssey Part 10

This is the tenth part of a solo, narrative campaign within the Ultraviolet Grasslands RPG setting, created by Luka Rejec. The text is edited together based on outputs generated by Sudowrite,

Karnelia di'Orca is a tall and slender figure, with long dark hair and piercing eyes. She wears a flowing red robe adorned with intricate golden embroidery, and carries a staff topped with a blood-red crystal. A single black vertebra is visible at the base of her neck, marking her as a member of the secretive wine vampire order.

Jalosti i'Grati is a short and stocky purple-skinned young wizard, with a wild mane of hair and a bushy beard. He wears a flowing purple robe, and rides a machine horse that shimmers with shades of rust and metal. In his hand, he holds a staff of polished black wood, etched with arcane symbols.

Arcia Bodizie is a rugged and weather-beaten Safranjina, with a scar running down her cheek and a patch over one eye. She is dressed in a patchwork of scavenged clothing, with a long, flowing coat of dark blue and a bandana tied around her head. She carries a curved sword at her side, a sign of her status as an exiled pirate. A small furry mutant vole sits perched on her shoulder, giggling at anyone who pets it.

Soundtrack: 'Goodbye Gemini', Blood Ceremony.


Chapter 18 


Karnelia, Jalosti and Arcia continued on across the steppe, making good time as they rode their steeds. The Vale River below them on their left-hand side was now little more than a stream. The ridge flattened out  into a vast plain of white grass that stretched as far as the eye could see.

 

The trio noticed a strange herd of dark animals grazing some distance away. These creatures were ghost gazelles - tall, thin animals with pure black coats and long horns that curved like scythes.

 

"The ghost gazelles are said to be living spirits," explained Jalosti.

 

Karnelia nodded her head in agreement. Some post-theologians believed that the fabled gazelles were  spirits which had escaped from some other realm.

 

"Be careful," she warned. "They can be dangerous if provoked."

 

The heroes were cautious as they approached the herd of gazelles, but their presence did not seem to disturb them at all. The animals simply watched them with luminous yellow eyes, unafraid and unconcerned. After a few minutes, they turned away and continued grazing peacefully on the white grasslands.

 

In the distance, they could see the Cedar Shaded Hills and the distant South Facing Passage to the land of the behemoths. After debating possible routes, they continued west. Here, the landscape appeared even more surreal - on the horizon they could glimpse the fabled Luminous Pines, and on the plain before them were dotted great stone markers, dozens of strides wide.

 

The walked through the grazing lands of steppe ostrichians, which ran through the grasses in great flocks. These majestic birds were like nothing they had ever seen before; their long necks and curved beaks were perfect and graceful. As they passed by, the swift-birds cast curious glances at the travellers before continuing on their way.

 

Without any shelter, the trio camped on the open plain. In the morning, in the dawn light, they awoke to discover that Jalosti's mechanical horse had been set upon by biomechanical serpents - small, swift creatures of metal and flesh. Jalosti's rusting steed reared in terror and bolted away from the advancing hunter-killers. The heroes clashed swords and staves against the writhing, mass of the earth-dwelling snakes. Sweat streamed down their faces as they parried and thrust, muscles quivering with fatigue.

 

It was then that Arcia remembered ancient pirate chants her grandmother had passed down to her. It was an ancient power, a secret passed down through the generations of seafaring Safranjinas. She stood tall and proud, and called out in a voice that echoed across the plains. Her words were a powerful incantation, summoning a brilliant light from her sword which burned away the biomechanical serpents like kindling until all that remained were charred cinders on the red grass.

 

Jalosti smiled in awe as he watched Arcia's display of power. "You have a gift for the arcane," he said, admiration evident in his voice.

 

As they continued across the steppe, the adventurers noticed a new ecosystem taking shape among the grasslands - from small burrowing creatures to strange half-plant hybrids sprouting from the ground itself. With each new discovery, Jalosti marveled at the sheer diversity of life he encountered in this foreign wilderness.

 

Finally, at the edge of the white grasslands, they came across a large stone marker - smooth and slippery in appearance,rising a foot above the soil, and five hundred paces across. Far from any civilization, it appeared to have been carved out of solid rock.

 

"It must be from an ancient people," Arcia said in awe. "Look at the detail."

 

The entire surface shifted in curiously fractal serpent patterns of chocolate and amber. Arcia's compass swirled madly then pointed itself towards the stone as if beckoning them onward into this unknown land.

 

At the stone marker was a camp of scavenger outcasts, shrouded in gray hoods and robes. Their skin was translucent, with dark veins running like rivers beneath its surface. These were the further nomads - travelers who had decided to live their lives away from cities, civilizations, and even other nomads.

 

The nomads eyed the travelers warily from beneath the shadows of their hoods. They spoke in hushed voices to one another but did not approach or offer any greeting or hospitality. Karnelia stepped forward and bowed her head respectfully; she wanted to show that they meant no harm.

 

After a long pause, the strangers held up their hands in a gesture of peace, and the heroes took this as an invitation to enter the camp.

 

The camp was made up of many tents and ramshackle dwellings that had been constructed out of driftwood, animal hides and scavenged materials.

 

At close quarters, the heroes saw that the outcast further nomads' skin glowed faintly and that their veins seemed to move and swim under the surface like snakes. Their eyes were large and almond-shaped; when they blinked, their pupils reflected a bright turquoise hue back at them in the fading evening light.

 

They carried strange tools and weapons made of stone and bone; blades fashioned from ancient fossilized teeth and staffs adorned with tiny bones.

 

They were wary of strangers but curious about these adventurers who had so unexpectedly crossed into their realm.

 

Karnelia narrowed her gaze and studied the group of nomads. They were peculiar, in ways that spoke of generations of adaptation to the harsh environment of the steppe. She knew they would not easy to talk to; they were a closed-off people who had chosen to live away from civilization and instead survive out in nature. It seemed clear to her that the ornate stone marker was of some significance to the lost wanderers, likely sacred or full of great power. Whatever had created such a remarkable sight must have been more ancient and powerful than she had ever imagined possible.

 

Karnelia stepped forward again and attempted to communicate through the smattering of Sunsettish and Satrap Canto that she knew. The outcasts stared at her with wide eyes, not sure what to make of this strange dark-haired, pink-skinned girl who spoke so strangely. Karnelia sensed that they were wary of her presence and felt a sense of unease rise within her. She was unsure if they would permit her to get close enough to the stone marker to touch it or inspect its carvings more closely.

 

After several minutes, Karnelia noticed one of the outcasts - an elder man with silver hair and wrinkles running deep into his skin - walk towards the marker and trace its patterns with his fingers. He motioned to Karnelia to do likewise. Jalosti started as if he was going to shout a warning to Karnelia, but then stopped himself. Warriors of the scavenger outcasts stood by, taciturn.

 

Karnelia stepped forward and ran her fingers across the stone's mysterious patterns, feeling thrumming energy travel through her arm and into her soul - it was something ancient and powerful. Karnelia immediately felt connected to this place - as if the ages that had passed since this marker was left here had only been moments.

 

She thought of all that must have transpired in those many years: battles fought, cities raised and civilizations destroyed in the blink of an eye. The power of this stone had endured through all of it, pulsing with life - with a knowledge of days gone by and a promise of days yet to come.

 

Arcia's gaze fixed on Karnelia as she touched the amber and earth-coloured stone. Her eyes glazed over and her face settled into an expression of serenity. Minutes dragged on until finally, Karnelia's eyes fluttered and her trance broke. She spoke slowly and carefully, but with a newfound clarity, as if a veil had been removed and she had been enlightened with a truth that Arcia couldn't comprehend. "I feel the sway of the grass," she said.

 

Karnelia then walked away from the stone marker, as if in a dream, and towards a guest-tent. Her companions watched in respectful silence as she made her way to her bed and lay down to sleep.

 

That night was filled with dreams for Karnelia. She saw images of the fractal serpent patterns of the stone and the swaying white grass of the steppe, high above them the stars burning like gems against a velvet sky. She felt power radiating around her, and a sense that she was not just witnessing these visions but actually partaking in them - as though this moment was stretching out forever and she had joined some ancient tapestry of thought and memory.

 

***

 

As purple daybreak stole its way across the landscape, they bade their farewells to the scavenger outcasts.

 

With time and distance between them and the camp, Karnelia realised she had developed a deep awareness of the white grass steppe which seemed to encompass her entirely. She felt like an integral part of something greater - as if she belonged to this land and that it belonged to her too. She could feel its subtle shifting of air and earth, the living pulse of the grassland.

 

As they traveled further, a strange murmuring filled the sky. Looking up, Karnelia saw swarms of delicate mayflies performing some kind of aerial ritual, swirling and dipping in unison. Cloud of starlings were hunting them, diving into the swarm to feast. Distant mountains glistened in the early morning light, snow-capped against a deep blue sky. Karnelia could feel time slowly slipping away as she watched from horseback the beautiful spectacle unfolding before her eyes.

 

The other two adventurers looked at each other with concern.

 

"Karnelia, are you well?" Arcia asked.

 

Karnelia seemed to take a moment to register the question, but then turned to Arcia and smiled reassuringly. "I am doing fine," she said, pointing towards a distant red stone marker in the distance, "That is our next destination."

 

After another hour of travel, the trio approached the red stone marker, which jutted out from a sea of burgundy grass. Its dryland coral skeleton was an intricately wound maze, with vibrant red rock formations that seemed to glisten like bloodied bones.

 

Karnelia dismounted her steed and walked towards the stone marker. She knew that its power had been enhanced through centuries of ritualistic use. Karnelia raised her hands, placing them against the gore-coloured coral. She opened her mind and heart to receive what this new land had to offer.

 

The stone marker began to pulse and hum like a beating heart. She felt a connection to the creators of the stone, the horrifying yet beautiful sonic cult, Heart of Gold Blood. She felt the fierce power of the stone, its call to action reverberating throughout her mind and soul.

 

With deep appreciation, Karnelia knelt in front of the stone marker and bowed three times to ancient gods who had granted them this gift. "Oh Spirits divine, bring sustenance and succor."

 

Jalosti, who had been watching with awe, stepped forward to Karnelia's side.

 

"What will we do now, Karnelia?" he asked.

 

Karnelia smiled mischievously and replied, "We’re going hunting for Blood Worms."


Ultraviolet Odyssey Part 12: The Tollmaster Harlequins

This is the twelfth part of a solo, narrative campaign within the   Ultraviolet Grasslands  RPG setting, created by   Luka Rejec . The text ...