Saturday, 10 December 2022

Ultraviolet Odyssey Part 2

This is the second part of a solo, narrative campaign within the Ultraviolet Grasslands RPG setting, created by Luka Rejec. The text was generated by the Chat GPT large language model, with multiple generations and further responses spliced together and edited. Some of prompts to generate the text were taken from the UVG sourcebook and/or fan materials. UVG and the Vastlands setting are  the intellectual property of Luka Rejec. This campaign log is unaffiliated with either WTF Studio or Luka Rejec.

The adventurers Karnelia di’Orca, Jalosti i’Grati and Arcia Bodizie are travelling through the Azure Ruins on their way to the Violet City.

Karnelia di'Orca is a tall and slender figure, with long dark hair and piercing eyes. She wears a flowing red robe adorned with intricate golden embroidery, and carries a staff topped with a blood-red crystal. A single black vertebra is  visible at the base of her neck, marking her as a member of the secretive wine vampire order.

Jalosti i'Grati is a short and stocky purple-skinned young wizard, with a wild mane of hair and a bushy beard. He wears a flowing purple robe, and rides a machine horse that shimmers with shades of rust and metal. In his hand, he holds a staff of polished black wood, etched with arcane symbols.

Arcia Bodizie is a rugged and weather-beaten figure, with a scar running down her cheek and a patch over one eye. She is dressed in a patchwork of scavenged clothing, with a long, flowing coat of dark blue and a bandana tied around her head. She carries a curved sword at her side, a sign of her status as an exiled pirate. A small furry mutant vole sits perched on her shoulder, giggling at anyone who pets it.

Soundtrack: 'Blackbird's Fall', Black Moth.

Chapter 3

As the adventurers approached the Violet City, they discussed what they knew about the metropolis.

"I've heard that the cat lords rule the city with an iron paw," Karnelia said, her dark eyes scanning the skyline.

"Yes, but they are said to be incredibly powerful psionic beings," Jalosti added. "They can control the minds of their human thralls with ease."

Arcia nodded, her long black hair blowing in the breeze. "I've also heard that the city is a hub for trade and luxury. But there is also poverty and crime lurking in the shadows."

"We'll have to be careful," Karnelia warned. "The cat lords are not to be trifled with."

As they entered the city, they were struck by the mix of opulence and decay. The streets were filled with bustling stalls and merchants hawking their wares, but

The streets of the Violet City were a chaotic and vibrant maze, pulsing with life and energy. The stall-strewn streets were filled with merchants hawking their wares, from exotic fruits and spices to strange gadgets and magical trinkets. The air was thick with the smells of cooking food and perfumed oils, mixed with the underlying stench of sewage and decay. As the adventurers passed through the plazas of the city, they watched the thralls of the cat lords stride through the crowds, their faces blank and empty as they went about their duties. The cat lords themselves lounge on the laps of their thralls or strutted through the streets, their lithe bodies and sharp claws a reminder of their power and control over the city.

Jalosti's machine horse whinnied and stamps its feet, unused to the noise and chaos of the city. Arcia's mutant vole, tucked safely in her pocket, giggles with excitement.

Duresa's eyes are wide as she takes in the sights and sounds of the Violet City. She has never been to a place like this before, and she is both intimidated and exhilarated. She knows that Destro is here somewhere, and she is determined to find him.

Despite the dangers and distractions of the Violet City, the adventurers are determined to help Duresa reach her love, Destro. They brave dark alleys and dangerous neighborhoods, always on the lookout for danger.

But when they finally meet Destro, Duresa's hopes are shattered. He is not the man she remembers, but a cold, calculating merchant with a wife and children. He reveals that he never loved her, and he has no interest in her.

"I never loved you, Duresa," he says, his voice cold and unfeeling. "You were just a slave, a plaything for my entertainment. I have a wife and children now, and I have no interest in you or your companions."

Duresa is horrified by his words, and she feels a deep sense of betrayal.

"I can't believe this is happening," she says to Karnelia, Jalosti and Arcia, her voice shaking with emotion. "I thought he loved me, I thought he was waiting for me. But he was just using me all along."

The adventurers try to comfort her, but they know there is nothing they can do to change what has happened. They offer her their support and friendship, and they vow to help her. Disheartened, the group retires to one of the many taverns and drinking houses of the Purple City.

 Chapter 4

As they made their way through the crowded streets, Karnelia, Jalosti and Arcia were careful to keep Duresa close. The fugitive slave had been spurned by her lover, and she was visibly upset. The three adventurers offered her comfort, reassuring her that things would get better.

Eventually, they arrived at a tavern called The Purple Oasis. The innkeeper greeted them warmly and showed them to a table. The tavern was filled with the usual assortment of travelers and locals, all looking for a place to rest and relax.

Duresa sat down at the table and tried to compose herself. She had been through a lot. The innkeeper, noticing the kindness of the adventurers, offered Duresa a job as a serving maid. She gratefully accepted, and soon she was bustling around the tavern, bringing food and drink to the patrons.

But not all the patrons were friendly. A cat lord with a snake's head for a tail watched the adventurers with a cold, calculating gaze. They knew they had to be careful, lest they incur the wrath of the cat lords.

Sidling up to the group, a warlock smelling of damp warned them of the dangers of the Purple City. “This is a place of broken dreams and thoughtless greed, you should be careful of the perils that await you here”.

Despite the danger, the adventurers were determined to enjoy their night in the Violet City. They ordered yellow beer, and soon they were laughing and reminiscing about their adventures together. They told stories of their first meeting in the city of Safranj, and of their battles against strange creatures and powerful sorcerers.

Karnelia: "I remember when we first met in Safranj. I was on a mission from the wine vampires, and you two were just starting out as adventurers."

Jalosti: "Yeah, I remember. I was still an undergraduate wizard, trying to prove myself. And Arcia, you were just a pirate looking for a new crew."

Arcia: "That's right. I was still a pirate then, sailing the Lenticular Sea. I had been exiled from my patrimony, and I was looking for a new adventure. And then I met you two, and we became inseparable."

Karnelia: "It's been a wild ride since then. We've fought monsters, battled sorcerers, and braved the dangers of the Azure Ruins. And now, here we are, in the Violet City."

Jalosti: "I can't wait to see what wonders and dangers await us there. But first, let's finish our yellow beer and toast to our friendship."

Arcia: "Here, here! To our friendship, and to our epic journey!"

Karnelia: "To adventure!"

They were interrupted by a ne'er-do-well offering them cheap blacklight lotus powder. The group of adventurers looked at the ruffian with skepticism and disdain. They had heard stories of the powerful and dangerous drug, and they knew that it was not something to be trifled with.

Nonetheless Jalosti was feeling adventurous and curious, and when a group of students offered him a purple haze joint, he eagerly accepted. The students grinned wickedly as they lit the joint and passed it to Jalosti.

As he inhaled the smoke, Jalosti felt a rush of dizziness and disorientation. The world around him seemed to spin and swirl, and he felt as if he was floating above the tavern.

He could hear the students laughing and talking, but their words were garbled and distorted. He felt a sense of euphoria and detachment, as if he was outside of his body, watching the scene unfold from afar.

The joint continued to make its way around the group, and Jalosti continued to smoke it, feeling increasingly dizzy and detached. He knew that he was taking a risk by smoking the strange drug, but the thrill of the unknown was too great to resist.

As the effects of the purple haze joint wore off, he knew that he had been foolish to accept the offer, and he resolved to be more careful in the future. But the experience had also been exhilarating, and he could not help but feel a sense of excitement at the thought of what other strange and wondrous experiences awaited him in the Violet City.

The night passed in a blur of laughter and drunkenness, and the adventurers eventually retired to their rooms, their heads spinning with the effects of the yellow beer.

The next morning, they woke up with terrible hangovers, their heads pounding and their stomachs churning, to the sound of heavy knocking on their bedroom door.

Chapter 5

They groggily stumbled to their feet, and opened the door to find a thrall of the cat lords standing on the threshold.

The thrall, a Purplelander human with a vacant expression, held out a summons from the cat lords. The adventurers were being summoned to the citadel, where a three-eyed cat lord lounged on a silk pillow.

The adventurers made their way to the citadel, the heart of the city and the home of the cat lords.  The Citadel loomed over the Violet City, its towering spires reaching towards the sky. The massive stone structure was covered in intricate carvings and symbols, depicting the power and authority of the cat lords. They were greeted by a horned black cat who nodded at them, allowing them to enter.

Inside the Citadel, the adventurers were awestruck by the opulence and grandeur. They were amazed by the wealth and power on display. The walls were adorned with intricate tapestries and golden chandeliers hung from the ceiling. The floors were made of polished marble, and the air was filled with the scent of exotic perfumes. But they also sensed a dark undercurrent of sorcery and strange science.

"We need to be careful here," Arcia whispered to her companions. "The cat lords may be powerful, but they are not to be trusted."

They were led to a chamber where a three-eyed cat lord lounged on a silk pillow, surrounded by a cadre of Purplelander human thralls. The cat lord was a majestic creature, its fur shimmering with a deep, magenta hue. Its eyes seemed to see into the very souls of those who looked upon it, and it spoke with a voice that was both sweet and terrifying.

The cat lord looked at the adventurers with its three piercing eyes, studying them for a moment before speaking. "I am Archon Kynosophia the Magnificent. You have been chosen to embark on a most important mission," the cat lord said in a silky voice. "Once every paradecadal conjunction, the Grand Observer, a powerful psionic being who dwells in the Black City, offers supplicants a Null Object of Contemplation. We need you to journey to the Black City and retrieve this object for us."

Kynosophia explained that a Null Object of Contemplation is a powerful and dangerous magical artifact that has the ability to manipulate reality itself. It is said to be able to erase objects from existence, create illusions, and even alter the fabric of time and space. It is highly sought after by those who seek to wield its power, but it is also feared for its potential to cause great destruction and chaos.

The adventurers listened attentively, their eyes wide with excitement and fear. They knew that this mission would be dangerous, but they also knew that it would be an incredible opportunity to prove their worth and gain fame and fortune.

"We accept the mission," Karnelia di'Orca said, speaking for the group. "We will journey to the Black City and retrieve the Null Object of Contemplation for you."

The cat lord nodded, its tail flicking with approval. "Excellent. You will be well rewarded for your efforts," the cat lord said. "May the fates be with you on your journey."

With that, the adventurers left the citadel, filled with determination and excitement for the epic journey ahead.

 Chapter 6

The three adventurers stepped out into the vibrant and chaotic streets of the Violet City. The air was filled with the sounds of music, laughter, and the bustling of merchants and street performers. The city was a melting pot of cultures, with various races and creatures mingling and trading in the bustling bazaar. The air was thick with the scents of incense, spices and perfumes, mixed with the smell of sweat and filth from the poor quarters.

Karnelia: "I can't believe we accepted this mission from Kynosophia. The Black City is a place of great danger and strange magic."

Jalosti: "Yes, but think of the rewards. The Null Object of Contemplation is said to grant unimaginable power to its wielder. We could become legends."

Arcia: "But what if we fail? The Grand Observer is not to be trifled with. He is a being of immense power and cunning."

Karnelia: "We will just have to be careful and use our skills and wits to our advantage. And in the meantime, let's not dwell on it. We have earned a night of celebration in the Violet City."

The adventurers made their way to Shéh Shah, the premier water-pipe café of the city. The café was filled with sweet, fragrent smoke and the sound of bubbling water, as patrons indulged in strange brews and concoctions. The walls were adorned with intricate mosaics depicting the adventures of the great cat lords, and the patrons lounged on plush cushions sipping on their water pipes and chatting amiably. Karnelia, Jalosti and Arcia took their seats and ordered a round of honeyed tea and the finest tobacco blends.

As they smoked and sipped, they chatted with the other patrons, learning of their adventures and schemes. They were approached by a group of body snatchers, who offered them a lucrative job stealing a valuable relic from one of the Violet City's temples. The heroes declined, making their excuses as they left the establishment.

Feeling the need for some more rowdy entertainment, the heroes left Shéh Shah and headed for Al Flogon, a notorious dive known for its strong drinks and debauched revelry. The atmosphere inside was thick with the smell of alcohol and sweat, and the patrons were engaged in all manner of brawling, gambling and general mischief. The most popular drink at the bar was the Purple Sin, a mix of potent spirits and hallucinogenic herbs. The drink was said to grant the imbiber temporary powers of telepathy and telekinesis, but also came with the risk of mind-altering hallucinations and addiction. The bar was known as a hangout for apostates and blasphemers against the Holy and Multiple Polypantheon. Nevertheless Karnelia, the wine vampire priest, was in her element, sipping on rare wines and chatting with the other patrons.

Karnelia, Jalosti and Arcia quickly found themselves in the thick of it, joining in a drinking game with a group of burly abnegators and indulging in some friendly arm-wrestling with a group of Redland dwarves. Jalosti, the undergraduate wizard, stumbled drunkenly around the bar, muttering spells under his breath and he unsuccessfully tried to score more purple haze. As the night wore on and the drinks flowed, the heroes found themselves becoming increasingly drunk and rowdy.

At one point, Arcia's mutant vole escaped from her pocket and began scampering around the tavern, causing chaos as it ran over tables and knocked over the drinks of unsuspecting patrons. The heroes were eventually thrown out of the tavern, stumbling into the streets of the Violet City in a drunken stupor.

The night ended with the adventurers stumbling back to their lodgings, their heads spinning from the wild carousing and the strange magic of the Violet City. But tomorrow, they would set out on their epic journey to the Black City, in search of the Null Object of Contemplation for the cat lord Kynosophia. The adventure had only just begun.


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This is the twelfth part of a solo, narrative campaign within the   Ultraviolet Grasslands  RPG setting, created by   Luka Rejec . The text ...